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Man and Tree & Space Games

MPS-Authors
/persons/resource/persons116

Levinson,  Stephen C.
Language and Cognition Group, MPI for Psycholinguistics, Max Planck Society;

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Brown,  Penelope
Language Acquisition Group, MPI for Psycholinguistics, Max Planck Society;

Danzinger ,  Eve
Language and Cognition Group, MPI for Psycholinguistics, Max Planck Society;

De León,  Lourdes
Language and Cognition Group, MPI for Psycholinguistics, Max Planck Society;

Haviland,  John B.
Language and Cognition Group, MPI for Psycholinguistics, Max Planck Society;

Pederson,  Eric
Language and Cognition Group, MPI for Psycholinguistics, Max Planck Society;

/persons/resource/persons164

Senft,  Gunter
Language and Cognition Group, MPI for Psycholinguistics, Max Planck Society;

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1992_Man_and_tree_and_space_games-.pdf
(Publisher version), 92KB

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Citation

Levinson, S. C., Brown, P., Danzinger, E., De León, L., Haviland, J. B., Pederson, E., et al. (1992). Man and Tree & Space Games. In S. C. Levinson (Ed.), Space stimuli kit 1.2 (pp. 7-14). Nijmegen: Max Planck Institute for Psycholinguistics. doi:10.17617/2.2458804.


Cite as: https://hdl.handle.net/11858/00-001M-0000-002D-826D-9
Abstract
These classic tasks can be used to explore spatial reference in field settings. They provide a language-independent metric for eliciting spatial language, using a “director-matcher” paradigm. The Man and Tree task deals with location on the horizontal plane with both featured (man) and non-featured (e.g., tree) objects. The Space Games depict various objects (e.g. bananas, lemons) and elicit spatial contrasts not obviously lexicalisable in English.