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Conference Paper

Eikonal Rendering: Efficient Light Transport in Refractive Objects

MPS-Authors
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Ihrke,  Ivo
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;
Computer Graphics, MPI for Informatics, Max Planck Society;

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Ziegler,  Gernot
Computer Graphics, MPI for Informatics, Max Planck Society;

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Tevs,  Art
Computer Graphics, MPI for Informatics, Max Planck Society;
International Max Planck Research School, MPI for Informatics, Max Planck Society;

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Theobalt,  Christian
Computer Graphics, MPI for Informatics, Max Planck Society;

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Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Ihrke, I., Ziegler, G., Tevs, A., Theobalt, C., Magnor, M., & Seidel, H.-P. (2007). Eikonal Rendering: Efficient Light Transport in Refractive Objects. In Proceedings of ACM SIGGRAPH 2007 (pp. 59.1-59.8). New York, NY, USA: ACM.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-1F0C-E
Abstract
We present a new method for real-time rendering of sophisticated lighting effects in and around refractive objects. It enables us to realistically display refractive objects with complex material properties, such as arbitrarily varying refraction index, inhomogeneous attenuation, as well as spatially-varying anisotropic scattering and reflectance properties. User-controlled changes of lighting positions only require a few seconds of update time. Our method is based on a set of ordinary differential equations derived from the eikonal equation, the main postulate of geometric optics. This set of equations allows for fast casting of bent light rays with the complexity of a particle tracer. Based on this concept, we also propose an efficient light propagation technique using adaptive wavefront tracing. Efficient GPU implementations for our algorithmic concepts enable us to render visual effects that were previously not reproducible in this combination in real-time.