English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Thesis

New Editing Techniques for Video Post-Processing

MPS-Authors
/persons/resource/persons45416

Scholz,  Volker
Computer Graphics, MPI for Informatics, Max Planck Society;
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;
International Max Planck Research School, MPI for Informatics, Max Planck Society;

Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Scholz, V. (2007). New Editing Techniques for Video Post-Processing. PhD Thesis, Universität des Saarlandes, Saarbrücken.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-1DAF-1
Abstract
This thesis contributes to capturing 3D cloth shape, editing cloth texture and altering object shape and motion in multi-camera and monocular video recordings. We propose a technique to capture cloth shape from a 3D scene flow by determining optical flow in several camera views. Together with a silhouette matching constraint we can track and reconstruct cloth surfaces in long video sequences. In the area of garment motion capture, we present a system to reconstruct time-coherent triangle meshes from multi-view video recordings. Texture mapping of the acquired triangle meshes is used to replace the recorded texture with new cloth patterns. We extend this work to the more challenging single camera view case. Extracting texture deformation and shading effects simultaneously enables us to achieve texture replacement effects for garments in monocular video recordings. Finally, we propose a system for the keyframe editing of video objects. A color-based segmentation algorithm together with automatic video inpainting for filling in missing background texture allows us to edit the shape and motion of 2D video objects. We present examples for altering object trajectories, applying non-rigid deformation and simulating camera motion.