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Regularized Harmonic Surface Deformation

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons101808

Kozlov,  Yeara
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons101866

Esturo,  Janick Martinez
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons123492

Weinkauf,  Tino
Computer Graphics, MPI for Informatics, Max Planck Society;

Externe Ressourcen
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Volltexte (frei zugänglich)

arXiv:1408.3326.pdf
(Preprint), 3MB

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Zitation

Kozlov, Y., Esturo, J. M., Seidel, H.-P., & Weinkauf, T. (2014). Regularized Harmonic Surface Deformation. Retrieved from http://arxiv.org/abs/1408.3326.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0024-49F5-A
Zusammenfassung
Harmonic surface deformation is a well-known geometric modeling method that creates plausible deformations in an interactive manner. However, this method is susceptible to artifacts, in particular close to the deformation handles. These artifacts often correlate with strong gradients of the deformation energy.In this work, we propose a novel formulation of harmonic surface deformation, which incorporates a regularization of the deformation energy. To do so, we build on and extend a recently introduced generic linear regularization approach. It can be expressed as a change of norm for the linear optimization problem, i.e., the regularization is baked into the optimization. This minimizes the implementation complexity and has only a small impact on runtime. Our results show that a moderate use of regularization suppresses many deformation artifacts common to the well-known harmonic surface deformation method, without introducing new artifacts.