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Book Chapter

Volumetric Real-time Water and Foam Rendering

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http://pubman.mpdl.mpg.de/cone/persons/resource/persons124266

Scherzer,  Daniel
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Scherzer, D., Bagar, F., & Mattausch, O. (2012). Volumetric Real-time Water and Foam Rendering. In W. Engel (Ed.), GPU Pro 3 (pp. 119-132). Natick, Massachusetts: A.K. Peters.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0015-0EA6-5
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