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Conference Paper

Interactive Viewpoint Video Textures

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Tompkin,  James
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Levieux, P., Tompkin, J., & Kautz, J. (2012). Interactive Viewpoint Video Textures. In J. Kautz (Ed.), Proceedings of the 9th European Conference on Visual Media Production (pp. 11-17). New York, NY: ACM. doi:10.1145/2414688.2414690.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0015-1254-4
Abstract
We propose an approach to interactively explore video textures from different viewpoints. Scenes can be played back continuously and in a temporally coherent fashion from any camera location along a path. Our algorithm takes as input short videos from a set of discrete camera locations, and does not require contemporaneous capture � data is acquired by moving a single camera. We analyze this data to find optimal transitions within each video (equivalent to video textures) and to find good transition points between spatially distinct videos. We propose a spatio-temporal view synthesis approach that dynamically creates intermediate frames to maintain temporal coherence. We demonstrate our approach on a variety of scenes with stochastic or repetitive motions, and we analyse the limits of our approach and failure-case artifacts.