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Tutorial notes ACM SM 02: a framework for the acquisition, processing and interactive display of high quality 3D models

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44506

Gösele,  Michael
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44747

Kautz,  Jan
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44884

Lang,  Jochen
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44911

Lensch,  Hendrik P. A.
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Volltexte (frei zugänglich)

2002-4-001
(beliebiger Volltext), 11KB

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Zitation

Gösele, M., Kautz, J., Lang, J., Lensch, H. P. A., & Seidel, H.-P.(2002). Tutorial notes ACM SM 02: a framework for the acquisition, processing and interactive display of high quality 3D models (MPI-I-2002-4-001). Saarbrücken: Max-Planck-Institut für Informatik.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0014-6C86-A
Zusammenfassung
This tutorial highlights some recent results on the acquisition and interactive display of high quality 3D models. For further use in photorealistic rendering or interactive display, a high quality representation must capture two different things: the shape of the model represented as a geometric description of its surface and on the other hand the physical properties of the object. The physics of the material which an object is made of determine its appearance, e.g. the object's color, texture, deformation or reflection properties. The tutorial shows how computer vision and computer graphics techniques can be seamlessly integrated into a single framework for the acquisition, processing, and interactive display of high quality 3D models.