de.mpg.escidoc.pubman.appbase.FacesBean
English
 
Help Guide Disclaimer Contact us Login
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Report

FaceSketch: an interface for sketching and coloring cartoon faces

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons45785

Zakaria,  Nordin
Computer Graphics, MPI for Informatics, Max Planck Society;

Locator
There are no locators available
Fulltext (public)

MPI-I-2003-4-009.pdf
(Any fulltext), 3MB

Supplementary Material (public)
There is no public supplementary material available
Citation

Zakaria, N.(2003). FaceSketch: an interface for sketching and coloring cartoon faces (MPI-I-2003-4-009). Saarbrücken: Max-Planck-Institut für Informatik.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0014-686B-A
Abstract
We discuss FaceSketch, an interface for 2D facial human-like cartoon sketching. The basic paradigm in FaceSketch is to offer a 2D interaction style and feel while employing 3D techniques to facilitate various tasks involved in drawing and redrawing faces from different views. The system works by accepting freeform strokes denoting head, eyes, nose, and other facial features, constructing an internal 3D model that conforms to the input silhouettes, and redisplaying the result in simple sketchy style from any user-specified viewing direction. In a manner similar to conventional 2D drawing process, the displayed shape may be changed by oversketching silhouettes, and hatches and strokes may be added within its boundary. Implementation-wise, we demonstrate the feasibility of using simple point primitive as a fundamental 3D modeling primitive in a sketch-based system. We discuss relatively simple but robust and efficient point-based algorithms for shape inflation, modification and display in 3D view. We discuss the feasibility of our ideas using a number of example interactions and facial sketches.