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The perception of spatial layout in a virtual world

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http://pubman.mpdl.mpg.de/cone/persons/resource/persons83860

Christou,  C
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Christou, C., & Bülthoff, H.(1999). The perception of spatial layout in a virtual world (75).


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-E628-C
Abstract
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subject's task was to detect the movement of one of several objects across the surface of a tabletop after a retention interval during which time all objects were occluded from view. Previous experiments have contrasted performance in this task after rotations of the observer's observation point with rotations of just the objects themselves. They found that subjects who walk or move to new observation points perform better than those whose observation point remains constant. This superior performance by mobile observers has been attributed to the influence of non-visual information derived from the proprioceptive or vestibular systems. Our experimental results show that purely visual information derived from simulated movement can also improve subject's performance, although the performance differences manifested themselves primarily in improved response times rather than accuracy of the responses themselves.