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The Perception of Spatial Layout in a Virtual World

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83860

Christou,  CG
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Zitation

Bülthoff, H., & Christou, C. (2000). The Perception of Spatial Layout in a Virtual World. Biologically Motivated Computer Vision: Proceedings of the First IEEE International Workshop (BMCV 2000), 1-22.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0013-E577-2
Zusammenfassung
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects’ task was to detect the movement of one of several objects across the surface of a tabletop after a retention interval during which time all objects were occluded from view. Previous experiments have contrasted performance in this task after rotations of the observers’ observation point with rotations of just the objects themselves. They found that subjects who walk or move to new observation points perform better than those whose observation point remains constant. This superior performance by mobile observers has been attributed to the influence of non-visual information derived from the proprioceptive or vestibular systems. Our experimental results show that purely visual information derived from simulated movement can also improve subjects’ performance, although the performance differences manifested themselves primarily in improved response times rather than accuracy of the responses themselves.