English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Report

Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality

MPS-Authors
/persons/resource/persons84170

Riecke,  BE
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

External Resource
No external resources are shared
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)

MPIK-TR-82.pdf
(Publisher version), 495KB

Supplementary Material (public)
There is no public supplementary material available
Citation

Riecke, B., van Veen, H., & Bülthoff, H.(2000). Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality (82). Tübingen, Germany: Max Planck Institute for Biological Cybernetics.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0013-E467-E
Abstract
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation
and spatial orientation tasks involving rotations of the observer. To test this notion, we conducted a set of
experiments in virtual reality where only visual cues were provided. Subjects had to execute turns, reproduce distances or perform triangle completion tasks: After following two prescribed segments of a triangle, subjects had to return directly to the unmarked starting point. Subjects were seated in the center of a half-cylindrical 180 degree projection screen and controlled the visually simulated ego-motion with mouse buttons. Most experiments were performed in a simulated 3D field of blobs providing a convincing feeling of self-motion (vection) but no landmarks, thus restricting navigation strategies to path integration based on optic flow. Other experimental conditions included salient landmarks or landmarks that were only temporarily available. Optic flow information alone proved to be sufficient for untrained subjects to perform turns and reproduce distances with negligible systematic errors, irrespective of movement velocity. Path integration by optic flow was sufficient for homing by triangle completion, but homing distances were biased towards mean responses. Additional landmarks that were only temporarily available did not improve homing performance. However, navigation by stable, reliable landmarks led to almost perfect homing performance. Mental spatial ability test scores correlated positively with homing performance especially for the more complex triangle completion tasks, suggesting that mental spatial abilities might be a determining factor for navigation performance. Compared to similar experiments using virtual environments (Péruch et al., 1997; Bud, 2000) or blind locomotion (Loomis et al., 1993), we did not find the typically observed distance undershoot and strong regression towards mean turn responses. Using a virtual reality setup with a half-cylindrical 180 degree projection screen allowed us to demonstrate that visual path integration without any vestibular or kinesthetic cues is sufficient for elementary navigation tasks like rotations, translations, and homing via triangle completion.