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The caricature effect across viewpoint changes in face perception

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http://pubman.mpdl.mpg.de/cone/persons/resource/persons85011

Cheng,  CY
Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84018

Knappmeyer,  B
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83840

Bülthoff,  I
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Cheng, C., Knappmeyer, B., & Bülthoff, I. (2000). The caricature effect across viewpoint changes in face perception. Poster presented at 8th Annual Workshop on Object Perception and Memory (OPAM 2000), New Orleans, LA, USA.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-E420-A
Abstract
The finding that caricatures are recognized more quickly and accurately than veridical faces has been demonstrated only for frontal views of human faces (e.g., Benson Perrett, 1994). In the present study, we investigated whether there is also a “caricature effect” for three-quarter and profile views. Furthermore, we examined what happens to the caricature advantage when generalizing across view changes. We applied a 3D caricature algorithm to laser scanned head models. In a sequential matching task, we systematically varied the view of the target faces (left/right profile, left/right three-quarter, full-face), the view of the test faces (left/right profile, left/right threequarter, fullface) and the face type (anticaricature, veridical, caricature). The caricature effect was replicated for frontal views. We also found a clear caricature advantage for three-quarter and profile views. When generalizing across views, the caricature advantage was present for the majority of view change conditions. In a few conditions, there was an anticaricature advantage.