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Poster

Spatial updating in virtual environments: What are vestibular cues good for?

MPG-Autoren
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Riecke,  BE
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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von der Heyde,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Zitation

Riecke, B., von der Heyde, M., & Bülthoff, H. (2002). Spatial updating in virtual environments: What are vestibular cues good for?. Poster presented at Second Annual Meeting of the Vision Sciences Society (VSS 2002), Sarasota, FL, USA.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-0013-DEC1-6
Zusammenfassung
When we turn ourselves, our sensory inputs somehow turn the “world inside our head” accordingly so as to stay in alignment with the outside world. This “spatial updating” occurs automatically, without conscious effort, and is normally “obligatory” (i.e., cognitively impenetrable and hard to suppress). We pursued two main questions here: 1) Which cues are sufficient to initiate obligatory spatial updating? 2) Under what circumstances do vestibular cues become important?
STIMULI: A photo-realistic virtual replica of the Tübingen market place was presented via a curved projection screen (84×63° FOV). For vestibular stimulation, subjects were seated on a Stewart motion platform. TASK: Subjects were rotated consecutively to random orientations and asked to point “as accurately and quickly as possible” to 4 out of 22 previously-learned targets. Targets were announced consecutively via headphones and chosen to be outside of the current FOV.
Photo-realistic visual stimuli from a well-known environment including an abundance of salient landmarks allowed accurate spatial updating (mean absolute pointing error, pointing variability, and response time were 16.5°, 17.0°, and 1.19s, respectively). Moreover, those stimuli triggered spatial updating even when participants were asked to ignore turn cues and “point as if not having turned”, (32.9°, 27.5°, 1.67s, respectively). Removing vestibular turn cues did not alter performance significantly. This result conflicts with the prevailing opinion that vestibular cues are required for proper updating of ego-turns. We did find that spatial updating benefitted from vestibular cues when visual turn information was degraded to a mere optic flow pattern. Under all optic flow conditions, however, spatial updating was impaired and no longer obligatory. We conclude that “good” visual landmarks can initiate obligatory spatial updating and overcome the visuo-vestibular cue conflict.