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Spectral Texturing for Real-Time Applications

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http://pubman.mpdl.mpg.de/cone/persons/resource/persons83802

Berger,  DR
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Berger, D. (2003). Spectral Texturing for Real-Time Applications. Talk presented at ACM SIGGRAPH 2003 Sketches Applications: SIGGRAPH '03 Special Interest Group on Computer Graphics and Interactive Techniques. San Diego, CA, USA.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-DC0C-C
Abstract
In this sketch we present a new method for rendering large-scale, high-resolution, non-repetitive textures in real-time using multi layer texturing.