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Conference Paper

Combining 3D Scans and Motion Capture for Realistic Facial Animation

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons83829

Breidt,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84298

Wallraven,  C
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83870

Cunningham,  DW
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Breidt, M., Wallraven, C., Cunningham, D., & Bülthoff, H. (2003). Combining 3D Scans and Motion Capture for Realistic Facial Animation. Proceedings der Eurograph 2003, 63-66.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-DBAF-4
Abstract
We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed according to timing extracted from point tracking data recorded with an optical motion capture system.