Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Konferenzbeitrag

Combining 3D Scans and Motion Capture for Realistic Facial Animation

MPG-Autoren
/persons/resource/persons83829

Breidt,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84298

Wallraven,  C
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83870

Cunningham,  DW
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

Volltexte (beschränkter Zugriff)
Für Ihren IP-Bereich sind aktuell keine Volltexte freigegeben.
Volltexte (frei zugänglich)
Es sind keine frei zugänglichen Volltexte in PuRe verfügbar
Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Breidt, M., Wallraven, C., Cunningham, D., & Bülthoff, H. (2003). Combining 3D Scans and Motion Capture for Realistic Facial Animation. In J. Flores, & P. Cano (Eds.), Eurographics 2003: Modelling the Real World (pp. 63-66). Aire-la-Ville, Switzerland: Eurographics Association.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-0013-DBAF-4
Zusammenfassung
We present ongoing work on the development of new methods for highly realistic facial animation. One of the main
contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation
of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed
according to timing extracted from point tracking data recorded with an optical motion capture system.