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Conference Paper

Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration

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http://pubman.mpdl.mpg.de/cone/persons/resource/persons84170

Riecke,  BE
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84883

Wiener,  JM
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Riecke, B., & Wiener, J. (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. In 3rd Symposium on Applied Perception in Graphics and Visualization (APGV 2006) (pp. 156-156). New York, USA: ACM Press.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-D0F3-4
Abstract
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation is often compensated for by extensive training and performance feedback. The current study investigated participants' sense of direction by means of a rapid point-to-origin task without any training or performance feedback. This allowed us to study participants' intuitive spatial orientation processes in VR while minimizing the influence of higher cognitive abilities and compensatory strategies. From an applied perspective, such a paradigm could be employed for evaluating the effectiveness and usability of a given VR setup for enabling natural and unencumbered spatial orientation even for first-time users, which is important for tasks such as architecture walk-throughs, evacuation scenario training, or driving/flight simulators.