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A computational model of human table tennis for robot application

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons84097

Mülling,  K
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84135

Peters,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Dept. Empirical Inference, Max Planck Institute for Intelligent Systems, Max Planck Society;

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Zitation

Mülling, K., & Peters, J. (2009). A computational model of human table tennis for robot application. Autonome Mobile Systeme 2009: 21. Fachgespräch, 57-64.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0013-C1D4-1
Zusammenfassung
Table tennis is a difficult motor skill which requires all basic components of a general motor skill learning system. In order to get a step closer to such a generic approach to the automatic acquisition and refinement of table tennis, we study table tennis from a human motor control point of view. We make use of the basic models of discrete human movement phases, virtual hitting points, and the operational timing hypothesis. Using these components, we create a computational model which is aimed at reproducing human-like behavior. We verify the functionality of this model in a physically realistic simulation of a BarrettWAM.