de.mpg.escidoc.pubman.appbase.FacesBean
Deutsch
 
Hilfe Wegweiser Impressum Kontakt Einloggen
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Konferenzbeitrag

A Communication Task in HMD Virtual Environments: Speaker and Listener Movement Improves Communication

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons83891

Dodds,  TJ
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84088

Mohler,  BJ
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

Externe Ressourcen
Es sind keine Externen Ressourcen verfügbar
Volltexte (frei zugänglich)
Es sind keine frei zugänglichen Volltexte verfügbar
Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Dodds, T., Mohler, B., & Bülthoff, H. (2010). A Communication Task in HMD Virtual Environments: Speaker and Listener Movement Improves Communication. In 23rd Annual Conference on Computer Animation and Social Agents (CASA 2010) (pp. 1-4).


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0013-BF8E-E
Zusammenfassung
In this paper we present an experiment which investigates the influence of animated real-time self-avatars in immersive virtual environments on a communication task. Further we investigate the influence of 1st and 3rd person perspectives and the influence of tracked speaker and listener. We find that people perform best in our communication task when both the speaker and the listener have an animated self-avatar and when the speaker is in the 3rd person. The more people move the better they perform in the communication task. These results suggest that when two people in a virtual environment are animated then they do use gestures to communicate.