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A Communication Task in HMD Virtual Environments: Speaker and Listener Movement Improves Communication

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons83891

Dodds,  TJ
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84088

Mohler,  BJ
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Dodds, T., Mohler, B., & Bülthoff, H. (2010). A Communication Task in HMD Virtual Environments: Speaker and Listener Movement Improves Communication. In 23rd Annual Conference on Computer Animation and Social Agents (CASA 2010) (pp. 1-4).


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-BF8E-E
Abstract
In this paper we present an experiment which investigates the influence of animated real-time self-avatars in immersive virtual environments on a communication task. Further we investigate the influence of 1st and 3rd person perspectives and the influence of tracked speaker and listener. We find that people perform best in our communication task when both the speaker and the listener have an animated self-avatar and when the speaker is in the 3rd person. The more people move the better they perform in the communication task. These results suggest that when two people in a virtual environment are animated then they do use gestures to communicate.