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Simulating Human Table Tennis with a Biomimetic Robot Setup

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons84097

Mülling,  K
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84021

Kober,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84135

Peters,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Dept. Empirical Inference, Max Planck Institute for Intelligent Systems, Max Planck Society;

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Zitation

Mülling, K., Kober, J., & Peters, J. (2010). Simulating Human Table Tennis with a Biomimetic Robot Setup. From Animals to Animats 11: Eleventh International Conference on the Simulation of Adaptive Behavior (SAB 2010), 273-282.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0013-BEC6-5
Zusammenfassung
Playing table tennis is a difficult motor task which requires fast movements, accurate control and adaptation to task parameters. Although human beings see and move slower than most robot systems they outperform all table tennis robots significantly. In this paper we study human table tennis and present a robot system that mimics human striking behavior. Therefore we model the human movements involved in hitting a table tennis ball using discrete movement stages and the virtual hitting point hypothesis. The resulting model is implemented on an anthropomorphic robot arm with 7 degrees of freedom using robotics methods. We verify the functionality of the model both in a physical realistic simulation of an anthropomorphic robot arm and on a real Barrett WAM.