de.mpg.escidoc.pubman.appbase.FacesBean
English
 
Help Guide Disclaimer Contact us Login
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Journal Article

Learning grasp affordance densities

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons84027

Kraft D, Kroemer,  O
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84135

Peters,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Dept. Empirical Inference, Max Planck Institute for Intelligent Systems, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84139

Piater,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;

Locator
There are no locators available
Fulltext (public)
There are no public fulltexts available
Supplementary Material (public)
There is no public supplementary material available
Citation

Detry, R., Kraft D, Kroemer, O., Peters, J., Krüger, N., & Piater, J. (2011). Learning grasp affordance densities. Paladyn: Journal of Behavioral Robotics, 2(1), 1-17. doi:10.2478/s13230-011-0012-x.


Cite as: http://hdl.handle.net/11858/00-001M-0000-0013-BC60-C
Abstract
We address the issue of learning and representing object grasp affordance models. We model grasp affordances with continuous probability density functions (grasp densities) which link object-relative grasp poses to their success probability. The underlying function representation is nonparametric and relies on kernel density estimation to provide a continuous model. Grasp densities are learned and refined from exploration, by letting a robot “play” with an object in a sequence of grasp-and-drop actions: the robot uses visual cues to generate a set of grasp hypotheses, which it then executes and records their outcomes. When a satisfactory amount of grasp data is available, an importance-sampling algorithm turns it into a grasp density. We evaluate our method in a largely autonomous learning experiment, run on three objects with distinct shapes. The experiment shows how learning increases success rates. It also measures the success rate of grasps chosen to maximize the probability of success, given reaching constraints.