de.mpg.escidoc.pubman.appbase.FacesBean
Deutsch
 
Hilfe Wegweiser Impressum Kontakt Einloggen
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Konferenzbeitrag

Learning elementary movements jointly with a higher level task

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons84021

Kober,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons84135

Peters,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Dept. Empirical Inference, Max Planck Institute for Intelligent Systems, Max Planck Society;

Externe Ressourcen
Es sind keine Externen Ressourcen verfügbar
Volltexte (frei zugänglich)
Es sind keine frei zugänglichen Volltexte verfügbar
Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Kober, J., & Peters, J. (2011). Learning elementary movements jointly with a higher level task. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2011) (pp. 338-343). Piscataway, NJ, USA: IEEE.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-0013-BA50-F
Zusammenfassung
Many motor skills consist of many lower level elementary movements that need to be sequenced in order to achieve a task. In order to learn such a task, both the primitive movements as well as the higher-level strategy need to be acquired at the same time. In contrast, most learning approaches focus either on learning to combine a fixed set of options or to learn just single options. In this paper, we discuss a new approach that allows improving the performance of lower level actions while pursuing a higher level task. The presented approach is applicable to learning a wider range motor skills, but in this paper, we employ it for learning games where the player wants to improve his performance at the individual actions of the game while still performing well at the strategy level game. We propose to learn the lower level actions using Cost-regularized Kernel Regression and the higher level actions using a form of Policy Iteration. The two approaches are coupled by their transition probabilities. We evaluate the approach on a side-stall-style throwing game both in simulation and with a real BioRob.