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Conference Paper

Line Art Rendering of Triangulated Surfaces using Discrete Lines of Curvature

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons45303

Rössl,  Christian
Computer Graphics, MPI for Informatics, Max Planck Society;

Kobbelt,  Leif
Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Rössl, C., Kobbelt, L., & Seidel, H.-P. (2000). Line Art Rendering of Triangulated Surfaces using Discrete Lines of Curvature. In V. Skala (Ed.), Proceedings of the 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG-00) (pp. 168-175). Plzen, Czech Republic: University of West Bohemia.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-34D7-1
Abstract
In recent years, several techniques have been proposed for automatically producing line-art illustrations. In this paper a new non photo-realistic rendering scheme for triangulated surfaces is presented. In contrast to prior approaches with parametric surfaces, there is no global parameterization for triangle meshes. So a new approach is made to automatically generate a direction field for the strokes. Discrete curvature analysis on such meshes allows to estimate differential parameters. Lines of curvature are then constructed to be used as strokes. Using triangulated surfaces allows to render aesthetically pleasing line drawings from a huge class of models. Besides, experiments show that even real time visualization is possible.