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Conference Paper

Geometry-based Muscle Modeling for Facial Animation

MPS-Authors
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Kähler,  Kolja
Computer Graphics, MPI for Informatics, Max Planck Society;

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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Kähler, K., Haber, J., & Seidel, H.-P. (2001). Geometry-based Muscle Modeling for Facial Animation. In B. Watson, & J. W. Buchanan (Eds.), Proceedings Graphics Interface 2001 (pp. 37-46). San Francisco, USA: Morgan Kaufmann.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-3297-0
Abstract
We present a muscle model and methods for muscle construction
that allow to easily create animatable facial models from given
face geometry. Using our editing tool, one can interactively
specify coarse outlines of the muscles, which are then
automatically created to fit the face geometry.

Our muscle model incorporates different types of muscles and the
effects of bulging and intertwining muscle fibers. The influence
of muscle contraction onto the skin is simulated using a
mass-spring system that connects the skull, muscle, and skin
layers of our model.