de.mpg.escidoc.pubman.appbase.FacesBean
Deutsch
 
Hilfe Wegweiser Impressum Kontakt Einloggen
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Konferenzbeitrag

Geometry-based Muscle Modeling for Facial Animation

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44715

Kähler,  Kolja
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44557

Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

Externe Ressourcen
Es sind keine Externen Ressourcen verfügbar
Volltexte (frei zugänglich)
Es sind keine frei zugänglichen Volltexte verfügbar
Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Kähler, K., Haber, J., & Seidel, H.-P. (2001). Geometry-based Muscle Modeling for Facial Animation. In B. Watson, & J. W. Buchanan (Eds.), Proceedings Graphics Interface 2001 (GI-2001) (pp. 37-46). San Francisco, USA: Morgan Kaufmann.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-3297-0
Zusammenfassung
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can interactively specify coarse outlines of the muscles, which are then automatically created to fit the face geometry. Our muscle model incorporates different types of muscles and the effects of bulging and intertwining muscle fibers. The influence of muscle contraction onto the skin is simulated using a mass-spring system that connects the skull, muscle, and skin layers of our model.