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Face to Face: From Real Humans to Realistic Facial Animation

MPG-Autoren
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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Kähler,  Kolja
Computer Graphics, MPI for Informatics, Max Planck Society;

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Albrecht,  Irene
Computer Graphics, MPI for Informatics, Max Planck Society;

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Yamauchi,  Hitoshi
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Haber, J., Kähler, K., Albrecht, I., Yamauchi, H., & Seidel, H.-P. (2001). Face to Face: From Real Humans to Realistic Facial Animation. In Proceedings of the 3rd Israel-Korea Binational Conference on Geometrical Modeling and Computer Graphics (pp. 73-82). Seoul, Korea: Kyung Moon.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-000F-328C-C
Zusammenfassung
We present a system for photo-realistic facial modeling and animation, which includes several tools that facilitate necessary tasks such as mesh processing, texture registration, and assembling of facial components. The resulting head model reflects the anatomical structure of the human head including skull, skin, and muscles. Semiautomatic generation of high-quality models from scan data for physics-based animation becomes possible with little effort. A state-of-the-art speech synchronization technique is integrated into our system, resulting in realistic speech animations that can be rendered at real-time frame rates on current PC hardware.