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Conference Paper

Face to Face: From Real Humans to Realistic Facial Animation

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44557

Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44715

Kähler,  Kolja
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons43991

Albrecht,  Irene
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45769

Yamauchi,  Hitoshi
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Haber, J., Kähler, K., Albrecht, I., Yamauchi, H., & Seidel, H.-P. (2001). Face to Face: From Real Humans to Realistic Facial Animation. In Proceedings of the 3rd Israel-Korea Binational Conference on Geometrical Modeling and Computer Graphics (pp. 73-82). Seoul, Korea: Kyung Moon.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-328C-C
Abstract
We present a system for photo-realistic facial modeling and animation, which includes several tools that facilitate necessary tasks such as mesh processing, texture registration, and assembling of facial components. The resulting head model reflects the anatomical structure of the human head including skull, skin, and muscles. Semiautomatic generation of high-quality models from scan data for physics-based animation becomes possible with little effort. A state-of-the-art speech synchronization technique is integrated into our system, resulting in realistic speech animations that can be rendered at real-time frame rates on current PC hardware.