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Konferenzbeitrag

Efficient Cloth Modeling and Rendering

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44284

Daubert,  Katja
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44911

Lensch,  Hendrik P. A.
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44602

Heidrich,  Wolfgang
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Daubert, K., Lensch, H. P. A., Heidrich, W., & Seidel, H.-P. (2001). Efficient Cloth Modeling and Rendering. In K. Myszkowski (Ed.), Rendering Techniques 2001: Proceedings of the 12th Eurographics Workshop on Rendering (pp. 63-70). Vienna, Austria: Springer.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-327C-0
Zusammenfassung
Realistic modeling and high-performance rendering of cloth and clothing is a challenging problem. Often these materials are seen at distances where individual stitches and knits can be made out and need to be accounted for. Modeling of the geometry at this level of detail fails due to sheer complexity, while simple texture mapping techniques do not produce the desired quality. In this paper, we describe an efficient and realistic approach that takes into account view-dependent effects such as small displacements causing occlusion and shadows, as well as illumination effects. The method is efficient in terms of memory consumption, and uses a combination of hardware and software rendering to achieve high performance. It is conceivable that future graphics hardware will be flexible enough for full hardware rendering of the proposed method.