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Conference Paper

Texturing Faces

MPS-Authors
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Tarini,  Marco
Computer Graphics, MPI for Informatics, Max Planck Society;

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Yamauchi,  Hitoshi
Computer Graphics, MPI for Informatics, Max Planck Society;

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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Tarini, M., Yamauchi, H., Haber, J., & Seidel, H.-P. (2002). Texturing Faces. In M. McCool, & W. Stürzlinger (Eds.), Proceedings of Graphics Interface 2002 (pp. 89-98). Natick, USA: A K Peters.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-3095-6
Abstract
We present a number of techniques to facilitate the generation of textures
for facial modeling. In particular, we address the generation of facial skin
textures from uncalibrated input photographs as well as the creation of
individual textures for facial components such as eyes or teeth. Apart from
an initial feature point selection for the skin texturing, all our methods
work fully automatically without any user interaction. The resulting
textures show a high quality and are suitable for both photo-realistic and
real-time facial animation.