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Conference Paper

Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

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Kautz,  Jan
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Sloan, P.-P., Kautz, J., & Snyder, J. (2002). Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. In Proceedings of ACM SIGGRAPH 2002 (SIGGRAPH-02) (pp. 527-536). San Francisco, USA: ACM.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-302F-C
Abstract
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that cap-tures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object s surface representing transfer of arbitrary, low-frequency incident lighting into transferred radiance which includes global effects like shadows and interreflections from the object onto itself. At run-time, these transfer functions are applied to actual incident lighting. Dynamic, local lighting is handled by sampling it close to the object every frame; the object can also be rigidly rotated with respect to the lighting and vice versa. Lighting and transfer functions are represented using low-order spherical harmonics. This avoids aliasing and evaluates efficiently on graphics hardware by reducing the shading integral to a dot product of 9 to 25 element vectors for diffuse receivers. Glossy objects are handled using matrices rather than vectors. We further introduce functions for radiance transfer from a dynamic lighting environment through a preprocessed object to neighboring points in space. These allow soft shadows and caustics from rigidly moving objects to be cast onto arbitrary, dynamic receivers. We demonstrate real-time global lighting effects with this approach.