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Conference Paper

Head Shop: Generating Animated Head Models with Anatomical Structure

MPS-Authors
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Kähler,  Kolja
Computer Graphics, MPI for Informatics, Max Planck Society;

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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Yamauchi,  Hitoshi
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Kähler, K., Haber, J., Yamauchi, H., & Seidel, H.-P. (2002). Head Shop: Generating Animated Head Models with Anatomical Structure. In Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (pp. 55-63). New York, USA: ACM SIGGRAPH.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2FAC-5
Abstract
We present a versatile construction and deformation method for head
models with anatomical structure, suitable for real-time
physics-based facial animation. The model is equipped with landmark
data on skin and skull, which allows us to deform the head in
anthropometrically meaningful ways. On any deformed model, the
underlying muscle and bone structure is adapted as well, such that
the model remains completely animatable using the same muscle
contraction parameters. We employ this general technique to fit
a generic head model to imperfect scan data, and to simulate
head growth from early childhood to adult age.