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Hardware-Based Volumetric Knit-Wear

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44284

Daubert,  Katja
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Daubert, K., & Seidel, H.-P. (2002). Hardware-Based Volumetric Knit-Wear. In EUROGRAPHICS 2002 (pp. 575-584). Oxford, UK: Blackwell.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-2FA9-B
Zusammenfassung
We present a hardware-based, volumetric approach for rendering knit wear at very interactive rates. A single stitch is represented by a volumetric texture with each voxel storing the main direction of the strands of yarn inside it. We render the knit wear in layers using an approximation of the Banks model. Our hardware implementation allows specular and diffuse material properties to change from one voxel to the next. This enables us to represent yarn made up of different components or render garments with complicated color patterns. Furthermore, our approach can handle self-shadowing of the stitches, and can easily be adapted to also include view-independent scattering. The resulting shader lends itself naturally to mip-mapping, and requires no reordering of the base geometry, making it versatile and easy to use.