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Journal Article

Digital Collections of Real World Objects

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44911

Lensch,  Hendrik P. A.
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44506

Goesele,  Michael
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Lensch, H. P. A., Goesele, M., & Seidel, H.-P. (2002). Digital Collections of Real World Objects. D-Lib Magazine, 8: 3. doi:10.1045/february2002-goesele.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-2F57-5
Abstract
Real world objects, such as works of art, archeological artifacts and even common everyday objects, exhibit large variations in color due to the way light is reflected from their surfaces. A high quality digitization method must be capable of capturing these effects if the digital models generated from the real objects are to look realistic. In this article, we present an efficient method for acquiring high quality models of real world objects. The resulting digital models can be viewed under arbitrary viewing and lighting conditions. The efficient acquisition technique, small size, high quality, and versatility of the generated models make this technique well suited for large digital collections.