English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Journal Article

State of the Art for Global Illumination in Interactive Applications and High-Quality Animations

MPS-Authors
/persons/resource/persons44280

Damez,  Cyrille
Computer Graphics, MPI for Informatics, Max Planck Society;

Dmitriev,  Kirill
Max Planck Society;

/persons/resource/persons45095

Myszkowski,  Karol
Computer Graphics, MPI for Informatics, Max Planck Society;

External Resource
No external resources are shared
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Damez, C., Dmitriev, K., & Myszkowski, K. (2003). State of the Art for Global Illumination in Interactive Applications and High-Quality Animations. Computer Graphics Forum, 22, 55-77.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2E2E-B
Abstract
Global illumination algorithms are regarded as computationally intensive. This cost is a practical problem when producing animations or when interactions with complex models are required. Several algorithms have been proposed to address this issue. Roughly, two families of methods can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impressive advances have been made in both categories. In this report, we present a survey and classification of the most up-to-date of these methods.