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Online Accelerated Rendering of Visual Hulls in Real Scenes

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44925

Li,  Ming
Computer Graphics, MPI for Informatics, Max Planck Society;
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44965

Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Li, M., Magnor, M., & Seidel, H.-P. (2003). Online Accelerated Rendering of Visual Hulls in Real Scenes. Journal of WSCG, 11, 290-297.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-2D97-5
Zusammenfassung
This paper presents an online system which is capable of reconstructing and rendering dynamic objects in real scenes. We reconstruct visual hulls of the objects by using a shape-from-silhouette approach. During rendering, a novel blending scheme is employed to compose multiple background images. Visibility artifacts on the dynamic object are removed by using opaque projective texture mapping. We also propose a dynamic texture packing technique to improve rendering performance by exploiting region-of-interest information. Our system takes multiple live or pre-recorded video streams as input. It produces realistic real-time rendering results of dynamic objects in their surrounding natural environment in which the user can freely navigate.