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Conference Paper

Interactive Visualization of Complex Real-world Light Sources

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Granier,  Xavier
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons44506

Goesele,  Michael
Computer Graphics, MPI for Informatics, Max Planck Society;

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Heidrich,  Wolfgang
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45449

Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Granier, X., Goesele, M., Heidrich, W., & Seidel, H.-P. (2003). Interactive Visualization of Complex Real-world Light Sources. In J. Rokne, R. Klein, & W. Wang (Eds.), Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (pp. 59-66). Los Alamitos, USA: IEEE.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2D4F-9
Abstract
Interactive visualization of complex, real-world light
sources has so far not been feasible. In this paper, we
present an hardware accelerated direct lighting algorithm
based on a recent high quality light source acquisition technique.
By introducing an approximate reconstruction of the
exact model, a multi-pass rendering approach, and a compact
data representation, we are able to achieve interactive
frame rates. The method is part of the processing pipeline
from light source acquisition to high quality lighting of a
virtual world.