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Interactive Visualization of Complex Real-World Light Sources

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44520

Granier,  Xavier
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44506

Goesele,  Michael
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44602

Heidrich,  Wolfgang
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Granier, X., Goesele, M., Heidrich, W., & Seidel, H.-P. (2003). Interactive Visualization of Complex Real-World Light Sources. In 11th Pacific Conference on Computer Graphics and Applications (PG-03) (pp. 59-66). Los Alamitos, USA: IEEE.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-2D4F-9
Zusammenfassung
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.