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Conference Paper

Hardware-accelerated Visual Hull Reconstruction and Rendering

MPS-Authors
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Li,  Ming
Computer Graphics, MPI for Informatics, Max Planck Society;
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

/persons/resource/persons45449

Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Li, M., Magnor, M., & Seidel, H.-P. (2003). Hardware-accelerated Visual Hull Reconstruction and Rendering. In T. Möller, & C. Ware (Eds.), Proceedings of Graphics Interface 2003 (pp. 65-72). Natick, USA: A K Peters.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2D1C-A
Abstract
We present a novel algorithm for simultaneous visual hull reconstruction and
rendering by exploiting off-the-shelf graphics hardware. The reconstruction is
accomplished by projective texture mapping in conjunction with alpha test.
Parallel to the reconstruction, rendering is also carried out in the graphics
pipeline. We texture the visual hull view-dependently with the aid of fragment
shaders, such as nVIDIA's register combiners. Both reconstruction and rendering
are done in a single rendering pass. We achieve frame rates of more than 80 fps
on a standard PC equipped with a commodity graphics card. The performance is
significantly faster than previously reported performances of similar systems.