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Free-viewpoint Video of Human Actors

MPG-Autoren
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Carranza,  Joel
Computer Graphics, MPI for Informatics, Max Planck Society;
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Theobalt,  Christian       
Computer Graphics, MPI for Informatics, Max Planck Society;
Programming Logics, MPI for Informatics, Max Planck Society;

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Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Carranza, J., Theobalt, C., Magnor, M., & Seidel, H.-P. (2003). Free-viewpoint Video of Human Actors. In J. K. Hodgins (Ed.), Proceedings of ACM SIGGRAPH 2003 (SIGGRAPH-03) (pp. 569-577). New York, USA: ACM.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-000F-2D0D-C
Zusammenfassung
In free-viewpoint video, the viewer can interactively choose his
viewpoint in \mbox{3-D} space to observe the action of a dynamic
real-world scene from arbitrary perspectives.

The human body and its motion plays a central role in most visual media
and its structure can be exploited for robust motion estimation and efficient
visualization. This paper describes a system that uses multi-view
synchronized video footage of an actor's performance to
estimate motion parameters and to interactively re-render the
actor's appearance from any viewpoint.


The actor's silhouettes are extracted from
synchronized video frames via background
segmentation and then used to determine a sequence of poses
for a \mbox{3D} human body model.
By employing multi-view texturing during rendering, time-dependent changes
in the body surface are reproduced in high detail.
The motion capture subsystem runs offline, is non-intrusive, yields robust
motion parameter estimates, and can cope with a
broad range of motion.
The rendering subsystem runs at real-time frame rates using ubiquous
graphics hardware, yielding a highly naturalistic impression of the
actor.
The actor can be placed in virtual environments to create composite dynamic
scenes. Free-viewpoint video allows the creation of camera fly-throughs or
viewing the action interactively from arbitrary perspectives.