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Conference Paper

An Efficient Spatio-temporal Architecture for Animation Rendering

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Havran,  Vlastimil
Computer Graphics, MPI for Informatics, Max Planck Society;

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Damez,  Cyrille
Computer Graphics, MPI for Informatics, Max Planck Society;

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Myszkowski,  Karol
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45449

Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Havran, V., Damez, C., Myszkowski, K., & Seidel, H.-P. (2003). An Efficient Spatio-temporal Architecture for Animation Rendering. In P. Christensen, & D. Cohen-Or (Eds.), Rendering Techniques 2003 (pp. 106-117, 303). Eindhoven, The Netherlands: The Eurographics Association.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2C20-6
Abstract
Producing high quality animations featuring rich object appearance and
compelling lighting effects is very time consuming using traditional
frame-by-frame rendering systems. In this paper we present a rendering
architecture for computing multiple frames at once by exploiting the coherence
between image samples in the temporal domain. For each sample representing a
given point in the scene we update its view-dependent components for each frame
and add its contribution to pixels identified through the compensation of
camera and object motion. This leads naturally to a high quality motion blur
and significantly reduces the cost of illumination computations. The required
visibility information is provided using a custom ray tracing acceleration data
structure for multiple frames simultaneously. We demonstrate that precise
and costly global illumination techniques such as bidirectional path tracing
become affordable in this rendering architecture.