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Real-Time Rendering of Human Hair using Programmable Graphics Hardware

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44831

Koster,  Martin
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44557

Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Koster, M., Haber, J., & Seidel, H.-P. (2004). Real-Time Rendering of Human Hair using Programmable Graphics Hardware. In Computer graphics international (CGI 2004) (pp. 248-256). Los Alamitos, USA: IEEE.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-2B15-8
Zusammenfassung
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a realistic appearance of human hair: anisotropic reflection and self-shadowing. To deal with the geometric complexity of human hair, we combine single hair fibers into hair wisps, which are represented by textured triangle strips. Our rendering algorithms use OpenGL extensions to achieve real-time performance on recent commodity graphics boards. We demonstrate the applicability of our hair model for a variety of different hairstyles.