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Textures Revisited

MPG-Autoren
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Yamauchi,  Hitoshi
Computer Graphics, MPI for Informatics, Max Planck Society;

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Lensch,  Hendrik P. A.
Computer Graphics, MPI for Informatics, Max Planck Society;

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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Yamauchi, H., Lensch, H. P. A., Haber, J., & Seidel, H.-P. (2005). Textures Revisited. The Visual Computer, 21, 217-241.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-000F-27DF-2
Zusammenfassung
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-resolution cameras can capture complex geometry of an object and provide high-resolution images. However, generating a textured model from this input data is still a difficult problem. This task is divided into three sub-problems: parameterization, texture combination, and texture restoration. A low distortion parameterization method is presented, which minimizes geometry stretch energy. Photographs of the object taken from multiple viewpoints under modestly uncontrolled illumination conditions are merged into a seamless texture by our new texture combination method. We also demonstrate a texture restoration method which can fill in missing pixel information when the input photographs do not provide sufficient information to cover the entire surface due to self-occlusion or registration errors. Our methods are fully automatic except the registration between a 3D model with input photographs. We demonstrate the application of our method to human face models for evaluation. The techniques presented in this paper make a consistent and complete pipeline to generate a texture of a complex object.