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Perceptual Effects in Real-Time Tone Mapping

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44842

Krawczyk,  Grzegorz
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45095

Myszkowski,  Karol
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Krawczyk, G., Myszkowski, K., & Seidel, H.-P. (2005). Perceptual Effects in Real-Time Tone Mapping. In SCCG '05: Proceedings of the 21st spring conference on Computer graphics (pp. 195-202). New York, NY, USA: ACM.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-2757-0
Zusammenfassung
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that has happened just recently results in fast proliferation of HDR synthetic image sequences and captured HDR video. When properly processed, such HDR data can lead to very convincing and realistic results even when presented on traditional low dynamic range (LDR) display devices. This requires real-time local contrast compression (tone mapping) with simultaneous modeling of important in HDR image perception effects such as visual acuity, glare, day and night vision. We propose a unified model to include all those effects into a common computational framework, which enables an efficient implementation on currently available graphics hardware. We develop a post processing module which can be added as the final stage of any real-time rendering system, game engine, or digital video player, which enhances the realism and believability of displayed image streams.