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Light Field Rendering using Matrix Optics

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons43979

Ahrenberg,  Lukas
Computer Graphics, MPI for Informatics, Max Planck Society;
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons44965

Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Zitation

Ahrenberg, L., & Magnor, M. (2006). Light Field Rendering using Matrix Optics. Journal of WSCG, 14(1-3), 177-184.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-24AF-6
Zusammenfassung
This paper presents a light field rendering framework based on matrix optics. Matrix optics, in contrast to intersection-based methods such as ray-tracing, has the advantage that a generic series of optic operators can be combined into a single matrix. This enables us to realize a ``virtual optical bench'' where different setups can be easily tested. We introduce the theoretical foundation of matrix optics and define a set of operators suitable for light fields. We then discuss a wavelet compression scheme for our light field representation. Finally we introduce a real-time rendering approach based on matrix optics suitable for both uncompressed and compressed light fields.