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Experiences with Streaming Construction of SAH KD-Trees

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Popov,  Stefan
International Max Planck Research School, MPI for Informatics, Max Planck Society;

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Günther,  Johannes
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45688

Wald,  Ingo
Computer Graphics, MPI for Informatics, Max Planck Society;

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引用

Popov, S., Günther, J., Seidel, H.-P., & Slusallek, P. (2006). Experiences with Streaming Construction of SAH KD-Trees. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 89-94). Piscataway, USA: IEEE.


引用: https://hdl.handle.net/11858/00-001M-0000-000F-22C4-4
要旨
A major reason for the recent advancements in ray tracing performance is the use of optimized acceleration structures, namely kd-trees based on the surface area heuristic (SAH). Though algorithms exist to build these search trees in $O(n\log n)$, the construction times for larger scenes are still high and do not allow for rebuilding the kd-tree every frame to support dynamic changes. In this paper we propose modifications to previous kd-tree construction algorithms that significantly increase the coherence of memory accesses during construction of the kd-tree. Additionally we provide theoretical and practical results regarding \emph{conservatively} sub-sampling of the SAH cost function.