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Conference Paper

Distributed Rendering for Multiview Parallax Displays

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44022

Annen,  Thomas
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Annen, T., Matusik, W., Zwicker, M., Pfister, H., & Seidel, H.-P. (2006). Distributed Rendering for Multiview Parallax Displays. In Proceedings of Stereoscopic Displays and Virtual Reality Systems XIII (pp. 231-240). Bellingham, USA: SPIE.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-229F-9
Abstract
3D display technology holds great promise for the future of television, virtual reality, entertainment, and visualization. Multiview parallax displays deliver stereoscopic views without glasses to arbitrary positions within the viewing zone. These systems must include a high-performance and scalable 3D rendering subsystem in order to generate multiple views at real-time frame rates. This paper describes a distributed rendering system for large-scale multiview parallax displays built with a network of PCs, commodity graphics accelerators, multiple projectors, and multiview screens. The main challenge is to render various perspective views of the scene and assign rendering tasks effectively. In this paper we investigate two different approaches: Optical multiplexing for lenticular screens and software multiplexing for parallax-barrier displays. We describe the construction of largescale multi-projector 3D display systems using lenticular and parallax-barrier technology. We have developed different distributed rendering algorithms using the Chromium stream-processing framework and evaluate the trade-offs and performance bottlenecks. Our results show that Chromium is well suited for interactive rendering on multiview parallax displays.