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Conference Paper

Rapid Animation of Laser-scanned Humans

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de Aguiar,  Edilson
Computer Graphics, MPI for Informatics, Max Planck Society;

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Theobalt,  Christian       
Computer Graphics, MPI for Informatics, Max Planck Society;
Programming Logics, MPI for Informatics, Max Planck Society;

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Stoll,  Carsten
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

de Aguiar, E., Theobalt, C., Stoll, C., & Seidel, H.-P. (2007). Rapid Animation of Laser-scanned Humans. In W. Sherman, M. Lin, & A. Steed (Eds.), IEEE Virtual Reality Conference 2007, VR'07 (pp. 223-226). Piscataway, NJ, USA: IEEE.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2074-A
Abstract
We present a simple and ef cient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based animation pipeline, our method uses a mesh-based Laplacian editing scheme to drive the motion of the scanned model. Our framework elegantly solves the motion retargeting problem and produces realistic non-rigid surface deformation with minimal user interaction. Realistic animations can easily be generated from a variety of input motion descriptions, which we exemplify by applying our method to both marker-free and marker-based motion capture data.