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Conference Paper

Selected Problems of High Dynamic Range Video Compression and GPU-based Contrast Domain Tone Mapping

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44985

Mantiuk,  Radoslaw
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45790

Zdrojewska,  Dorota
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45627

Tomaszewska,  Anna
Computer Graphics, MPI for Informatics, Max Planck Society;

Mantiuk,  Rafał
Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45095

Myszkowski,  Karol
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Mantiuk, R., Zdrojewska, D., Tomaszewska, A., Mantiuk, R., & Myszkowski, K. (2008). Selected Problems of High Dynamic Range Video Compression and GPU-based Contrast Domain Tone Mapping. In K. Myszkowski (Ed.), Proceedings of the 24th Spring Conference on Computer Graphics (SCCG'08) (pp. 11-18). Bratislava: SCCG.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-1CE4-F
Abstract
The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance in terms of intensity levels and color gamut at all stages of image and video processing from acquisition to display. In our work, we investigate the problem of lossy HDR image and video compression and provide a number of novel solutions, which are optimized for storage efficiency or backward compatibility with existing compression standards. To take advantage of HDR information even for traditional low-dynamic range displays, we design tone mapping algorithms, which adjust HDR contrast ranges in a scene to those available in typical display devices.