de.mpg.escidoc.pubman.appbase.FacesBean
English
 
Help Guide Disclaimer Contact us Login
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Conference Paper

Automatic Conversion of Mesh Animations into Skeleton-based Animations

MPS-Authors
http://pubman.mpdl.mpg.de/cone/persons/resource/persons43977

de Aguiar,  Edilson
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45610

Theobalt,  Christian
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

Locator
There are no locators available
Fulltext (public)
There are no public fulltexts available
Supplementary Material (public)
There is no public supplementary material available
Citation

de Aguiar, E., Theobalt, C., Thrun, S., & Seidel, H.-P. (2008). Automatic Conversion of Mesh Animations into Skeleton-based Animations. In G. Drettakis, & R. Scopigno (Eds.), The European Association for Computer Graphics 29th Annual Conference, EUROGRAPHICS 2008 (pp. 389-397). Oxford: Blackwell.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-1B1B-8
Abstract
There is no abstract available