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A Question of Time: Importance and Possibilities of High Refresh-rates

MPG-Autoren
http://pubman.mpdl.mpg.de/cone/persons/resource/persons44312

Didyk,  Piotr
Computer Graphics, MPI for Informatics, Max Planck Society;
International Max Planck Research School, MPI for Informatics, Max Planck Society;

Eisemann,  Elmar
Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45298

Ritschel,  Tobias
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45095

Myszkowski,  Karol
Computer Graphics, MPI for Informatics, Max Planck Society;

http://pubman.mpdl.mpg.de/cone/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Didyk, P., Eisemann, E., Ritschel, T., Myszkowski, K., & Seidel, H.-P. (2009). A Question of Time: Importance and Possibilities of High Refresh-rates. In Visual Computing Research Conference (pp. 1-3). Intel Visual Computing Institute – Saarbruecken, Germany: Intel Visual Computing Institute.


Zitierlink: http://hdl.handle.net/11858/00-001M-0000-000F-197D-B
Zusammenfassung
This work will discuss shortcomings of traditional rendering techniques on today's wide-spread LCD screens. The main observation is that 3D renderings often appear blurred when observed on such a display. Although this might seem to be a shortcoming of the hardware, such blur is actually a consequence of the human visual system perceiving such displays.\\ In this work, we introduce a perception-aware rendering technique that is of very low cost, but significantly improves performance, as well as quality. Especially in conjunction with more recent devices, initially conceived for 3D shutter glasses, our approach achieves significant gains. Besides quality, we show that such approaches even improve task-performance which makes it a crucial component for future interactive applications.