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Free keywords:
Computer Science, Computer Vision and Pattern Recognition, cs.CV
Abstract:
We introduce FaceVR, a novel method for gaze-aware facial reenactment in the
Virtual Reality (VR) context. The key component of FaceVR is a robust algorithm
to perform real-time facial motion capture of an actor who is wearing a
head-mounted display (HMD), as well as a new data-driven approach for eye
tracking from monocular videos. In addition to these face reconstruction
components, FaceVR incorporates photo-realistic re-rendering in real time, thus
allowing artificial modifications of face and eye appearances. For instance, we
can alter facial expressions, change gaze directions, or remove the VR goggles
in realistic re-renderings. In a live setup with a source and a target actor,
we apply these newly-introduced algorithmic components. We assume that the
source actor is wearing a VR device, and we capture his facial expressions and
eye movement in real-time. For the target video, we mimic a similar tracking
process; however, we use the source input to drive the animations of the target
video, thus enabling gaze-aware facial reenactment. To render the modified
target video on a stereo display, we augment our capture and reconstruction
process with stereo data. In the end, FaceVR produces compelling results for a
variety of applications, such as gaze-aware facial reenactment, reenactment in
virtual reality, removal of VR goggles, and re-targeting of somebody's gaze
direction in a video conferencing call.