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  Volumetric Real-time Water and Foam Rendering

Scherzer, D., Bagar, F., & Mattausch, O. (2012). Volumetric Real-time Water and Foam Rendering. In W. Engel (Ed.), GPU Pro 3 (pp. 119-132). Natick, Massachusetts: A.K. Peters.

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 Creators:
Scherzer, Daniel1, Author           
Bagar, Florian2, Author
Mattausch, Oliver2, Author
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

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Language(s): eng - English
 Dates: 2012
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: BibTex Citekey: Scherzer2012Water
Other: Local-ID: 42925CE06EE39522C1257AD8003E6829-Scherzer2012Water
 Degree: -

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Title: GPU Pro 3
  Subtitle : Advanced Rendering Techniques
Source Genre: Book
 Creator(s):
Engel, Wolfgang, Editor
Affiliations:
-
Publ. Info: Natick, Massachusetts : A.K. Peters
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 119 - 132 Identifier: ISBN: 978-1-4398-8782-0