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  A framework for natural animation of digitized models

de Aguiar, E., Zayer, R., Theobalt, C., Magnor, M. A., & Seidel, H.-P.(2006). A framework for natural animation of digitized models (MPI-I-2006-4-003). Saarbrücken: Max-Planck-Institut für Informatik.

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 Creators:
de Aguiar, Edilson1, Author           
Zayer, Rhaleb1, Author           
Theobalt, Christian1, Author           
Magnor, Marcus A.2, Author           
Seidel, Hans-Peter1, Author           
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1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              

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 Abstract: We present a novel versatile, fast and simple framework to generate highquality animations of scanned human characters from input motion data. Our method is purely mesh-based and, in contrast to skeleton-based animation, requires only a minimum of manual interaction. The only manual step that is required to create moving virtual people is the placement of a sparse set of correspondences between triangles of an input mesh and triangles of the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human erent shape and proportions. erent types of input data, e.g. other animated meshes and motion capture les, in just the same way. Finally, and most importantly, it creates animations at interactive frame rates. We feature two working prototype systems that demonstrate that our method can generate lifelike character animations from both marker-based and marker-less optical motion capture data.

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Language(s): eng - English
 Dates: 2006
 Publication Status: Issued
 Pages: 27 p.
 Publishing info: Saarbrücken : Max-Planck-Institut für Informatik
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 Identifiers: URI: http://domino.mpi-inf.mpg.de/internet/reports.nsf/NumberView/2006-4-003
Report Nr.: MPI-I-2006-4-003
BibTex Citekey: deAguiarZayerTheobaltMagnorSeidel2006
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Title: Research Report / Max-Planck-Institut für Informatik
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