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  Spectral Texturing for Real-Time Applications

Berger, D. (2003). Spectral Texturing for Real-Time Applications. Talk presented at ACM SIGGRAPH 2003 Sketches Applications: SIGGRAPH '03 Special Interest Group on Computer Graphics and Interactive Techniques. San Diego, CA, USA.

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 Creators:
Berger, DR1, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

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 Abstract: In this sketch we present a new method for rendering large-scale, high-resolution, non-repetitive textures in real-time using multi layer texturing.

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 Dates: 2003-07
 Publication Status: Issued
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Title: ACM SIGGRAPH 2003 Sketches Applications: SIGGRAPH '03 Special Interest Group on Computer Graphics and Interactive Techniques
Place of Event: San Diego, CA, USA
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